Definition in file world.h.
Go to the source code of this file.
Data Structures | |
| struct | tile |
| A tile on the map. More... | |
| struct | world |
| The current game state. More... | |
Defines | |
| #define | TFLAG_EXPLORED 1 |
| Tile has been seen at some point. | |
| #define | TFLAG_HIDETRAP 2 |
| Tile should be represented as floor, even though it's something else. | |
| #define | TFLAG_OCCUPIED 4 |
| Tile has something standing on it (player or monster). | |
| #define | TFLAG_LIT 8 |
| Tile is within the range of the player's light and vision. | |
| #define | TFLAG_INTRINSIC_LIGHT 16 |
| Tile is lit when in view even if the player has no light. | |
| #define | TFLAG_MUTABLE 32 |
| (During map generation) Tile may be changed by the map generator | |
| #define | TFLAG_TEMP 64 |
| (During map generation) Temporary flag which may be used for anything | |
| #define | TFLAG_ITEM 128 |
| Tile has an item on it. | |
| #define | NUM_FOUNTAIN_TYPES 7 |
| #define | MAPSIZE_X (w->mapsize_x) |
| #define | MAPSIZE_Y (w->mapsize_y) |
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Definition at line 54 of file world.h. Referenced by addrandommonst(), base_coat(), calc_light(), cave_pass(), compress_tiles(), connection_fill(), count_adjacent_tiles(), draw_all_tiles(), illuminate(), initialize(), load_level(), make_connections(), make_noise(), monstcanmove(), place_corridors(), place_doors(), place_hole(), place_items(), place_monster(), place_player_on_map(), place_player_randomly(), place_room(), replace(), save_level(), tile_is_passable(), and tile_is_transparent(). |
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Definition at line 47 of file world.h. Referenced by place_fountain(). |
1.3.6