#include <world.h>
The size of this struct is very important, since there could potentially be as many as 2^14 instances at a time (128x128 map).
The 'special' field is either an index into the mapdesc's extensions, or a tile-type-specific option. It may be removed at some point in the future, as the information it is used for is moved into a different place and format.
Definition at line 17 of file world.h.
Data Fields | |
| uchar | type |
| uchar | flags |
| ushort | special |
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Definition at line 21 of file world.h. Referenced by base_coat(), connection_fill(), follow_connection(), make_connections(), place_corridors(), place_fountain(), place_player_on_map(), place_shop(), plr_moveto(), and replace(). |
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1.3.6