#include <util.h>
Ranges from (0,0) to (255,255). This is sufficient to represent any spot on the map, since no maps are that big, and (due to memory limitations) no maps will ever be that big. This may also represent a location on the screen, since the screen size (in pixels or in characters) is never that big, either.
Definition at line 16 of file util.h.
Data Fields | |
| uchar | x |
| uchar | y |
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Definition at line 18 of file util.h. Referenced by _UI_TF_DrawTile(), construct_coord(), construct_rect(), make_connections(), place_player_on_map(), throw_item(), UI_Dialog_Display(), UI_Menu_Redraw(), UI_TF_DrawEffect(), UI_TF_FullRedraw(), UI_TF_Init(), UI_TF_MoveCamera(), UI_TF_PlaceCamera(), UI_TF_PutTile(), and UI_TF_Scroll(). |
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Definition at line 19 of file util.h. Referenced by _UI_TF_DrawTile(), construct_coord(), construct_rect(), make_connections(), place_player_on_map(), throw_item(), UI_Dialog_Display(), UI_Menu_Pick(), UI_Menu_Redraw(), UI_TF_DrawEffect(), UI_TF_FullRedraw(), UI_TF_Init(), UI_TF_MoveCamera(), UI_TF_PlaceCamera(), UI_TF_PutTile(), and UI_TF_Scroll(). |
1.3.6