Definition in file map.h.
Go to the source code of this file.
Data Structures | |
| struct | spec_descriptor_ext_level |
| union | spec_descriptor_ext |
| struct | spec_descriptor |
| struct | mapdesc |
| Description of a level in the game world. More... | |
| struct | map_gen_method |
| struct | room |
Defines | |
| #define | MAPSPEC_ITEM -1 |
| #define | MAPSPEC_MONSTER -2 |
| #define | MAPSPEC_CONNECT -3 |
| #define | MAPFLAG_NORANDMONST 1 |
| No monsters are generated on this level. | |
| #define | MAPFLAG_OUTSIDE 4 |
| This is an outdoor area. | |
| #define | MAPFLAG_NOMONST 8 |
| Monsters may not this level (no pets). | |
| #define | MAPFLAG_NOTELEPORT 16 |
| Teleporting doesn't work here. | |
| #define | MAPFLAG_EASYDIGGING 32 |
| The walls here can be dug in easily. | |
|
|
Definition at line 40 of file map.h. Referenced by make_connections(). |
|
|
Definition at line 38 of file map.h. Referenced by make_connections(). |
|
|
Definition at line 39 of file map.h. Referenced by make_connections(). |
1.3.6