Defines | |
| #define | TFLAG_EXPLORED 1 |
| Tile has been seen at some point. | |
| #define | TFLAG_HIDETRAP 2 |
| Tile should be represented as floor, even though it's something else. | |
| #define | TFLAG_OCCUPIED 4 |
| Tile has something standing on it (player or monster). | |
| #define | TFLAG_LIT 8 |
| Tile is within the range of the player's light and vision. | |
| #define | TFLAG_INTRINSIC_LIGHT 16 |
| Tile is lit when in view even if the player has no light. | |
| #define | TFLAG_MUTABLE 32 |
| (During map generation) Tile may be changed by the map generator | |
| #define | TFLAG_TEMP 64 |
| (During map generation) Temporary flag which may be used for anything | |
| #define | TFLAG_ITEM 128 |
| Tile has an item on it. | |
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Tile has been seen at some point.
Definition at line 30 of file world.h. Referenced by calc_light_tile(), draw_tile(), plr_moveto(), and UI_TF_DrawEffect(). |
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Tile should be represented as floor, even though it's something else.
Definition at line 32 of file world.h. Referenced by draw_tile(), and plr_search(). |
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Tile is lit when in view even if the player has no light.
Definition at line 38 of file world.h. Referenced by base_coat(), calc_light_tile(), illuminate(), and light_room(). |
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Tile has an item on it.
Definition at line 44 of file world.h. Referenced by count_items(), draw_tile(), pickup(), place_item(), place_items(), and top_item(). |
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Tile is within the range of the player's light and vision.
Definition at line 36 of file world.h. Referenced by calc_light_tile(), compress_tiles(), draw_tile(), monst_detect_player(), player_can_see(), plr_moveto(), and UI_TF_DrawEffect(). |
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(During map generation) Tile may be changed by the map generator
Definition at line 40 of file world.h. Referenced by base_coat(), cave_pass(), make_noise(), place_doors(), place_hole(), and place_room(). |
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Tile has something standing on it (player or monster).
Definition at line 34 of file world.h. Referenced by addrandommonst(), draw_tile(), follow_connection(), force_follow_connection(), monst_remove(), monstbytile(), monstcanmove(), monstmoveto(), place_monster(), place_player_on_map(), place_player_randomly(), plr_moveto(), plr_walk(), tile_is_occupied(), and trace_path(). |
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(During map generation) Temporary flag which may be used for anything
Definition at line 42 of file world.h. Referenced by connection_fill(). |
1.3.6