Definition in file draw.c.
#include "crogue.h"
Go to the source code of this file.
Functions | |
| const char * | hunger_status (void) |
| void | UI_Status_Place (int y, int t) |
| void | full_redraw (void) |
| void | draw (void) |
| void | draw_all_tiles (void) |
| void | draw_tile (ushort x, ushort y) |
Variables | |
| int | clear_top |
| int | statuslinepos |
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Definition at line 59 of file draw.c. References catprintf(), clear_line, clear_top, deref_file_ptr(), player::extrinsic, Graph_ClearRect(), Graph_DrawStr(), player::hps, player::hps_max, hunger_status(), player::level, MAPDESC_CURRENT, world::messagevis, OPTION_FONTSIZE, world::options, player_gold(), world::plr, player::pps, player::pps_max, SCREEN_HEIGHT, SCREEN_WIDTH, STAT_FLAG_CONFUSED, STAT_FLAG_HALLUCINATING, STAT_FLAG_NUMB, STAT_FLAG_PARALYZED, STAT_FLAGS, statuslinepos, UI_MF_clear(), w, player::x, and player::y. Referenced by die(), eventloop(), full_redraw(), hotkey_item(), prompt(), prompt_dir(), and prompt_letter(). |
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Definition at line 111 of file draw.c. References draw_tile(), MAPSIZE_X, and MAPSIZE_Y. Referenced by plr_move(). |
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Definition at line 122 of file draw.c. References draw_item(), tiledesc::drawchar, player::extrinsic, tile::flags, LIGHTING_DARK, LIGHTING_LIT, LIGHTING_UNEXPLORED, MDESC, monstbytile(), player_can_see(), world::plr, RANGE, sint, STAT_FLAG_HALLUCINATING, STAT_FLAGS, world::t, TFLAG_EXPLORED, TFLAG_HIDETRAP, TFLAG_ITEM, TFLAG_LIT, TFLAG_OCCUPIED, world::tiledescs, tile::type, uchar, UI_TF_PutTile(), w, player::x, and player::y. Referenced by calc_light_tile(), draw_all_tiles(), manip_door(), monst_remove(), monstmoveto(), place_monster(), plr_moveto(), plr_search(), plr_walk(), throw_item(), and UI_TF_FullRedraw(). |
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Definition at line 50 of file draw.c. References draw(), Graph_ClrScr(), world::messagevis, UI_TF_FullRedraw(), and w. Referenced by actions_menu(), cast_spell(), char_info(), enter_map(), list_discoveries(), load_level(), options_menu(), pick_item(), pick_multiple(), plr_move(), study_book(), UI_Dialog_Default(), and UI_MF_history(). |
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Definition at line 26 of file draw.c. References world::plr, player::satiation, and w. Referenced by draw(). |
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Definition at line 42 of file draw.c. References clear_top, and statuslinepos. Referenced by init_layout(). |
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Definition at line 39 of file draw.c. Referenced by draw(), and UI_Status_Place(). |
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Definition at line 40 of file draw.c. Referenced by draw(), and UI_Status_Place(). |
1.3.6