Definition in file config.h.
Go to the source code of this file.
Defines | |
| #define | OPTIMIZE_ROM_CALLS |
| #define | REGISTERVAR |
| #define | SET_FILE_IN_USE_BIT |
| Work around AMS twin-symbol bug. | |
| #define | ALLOWDEBUG |
| Disable RLE compression, still use Huffman. | |
| #define | CROGUE_VERSION "Pre-Beta 6a" |
| Version string. | |
| #define | CROGUE_VERSION_MAJOR 6 |
| Version number (major). | |
| #define | CROGUE_VERSION_MINOR 0 |
| Version number (minor). | |
| #define | SAVEFILENAME "rgsave" |
| Name of save file. | |
| #define | DATAFILENAME "crogdat" |
| (Calculator) name of data file | |
| #define | DATAFILENAME_PC "crogdat.dat" |
| (PC) Name of data file | |
| #define | SCOREFILENAME "rgscores" |
| Name of high-score file. | |
| #define | NUM_SCORES 10 |
| Maximum entries in high-score file. | |
| #define | DLLFILENAME "crogdll" |
| (Calculator) name of DLL | |
| #define | DLL_IDENTIFICATION_NUMBER (0x6CA4F134+CROGUE_VERSION_MAJOR*10+CROGUE_VERSION_MINOR) |
| #define | MONSTERS_MAX 128 |
| Maximum # of monsters on one level at one time. | |
| #define | MESSAGEBUF_SIZE 512 |
| Amount of storage used for message history. Should be a power of 2. | |
| #define | PLRINVSIZE 50 |
| Number of items the player can carry at a time. | |
| #define | DELAY_AMOUNT 3 |
| Length of the delay() function on calculators, in timer ticks (1/20 s). | |
| #define | DELAY_AMOUNT_PC 80 |
| Length of the delay() function on PC, in ms. | |
| #define | LEVEL_SCORE_FACTOR 100 |
| Multiplier to points for reaching a level. | |
| #define | DEFAULT_COLOR 8 |
| Color used for messages, status line, etc. | |
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Disable RLE compression, still use Huffman.
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Version string.
Definition at line 37 of file config.h. Referenced by display_title_screen(). |
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Version number (major).
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Version number (minor).
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(Calculator) name of data file
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(PC) Name of data file
Definition at line 48 of file config.h. Referenced by sys_init_data_file(). |
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Color used for messages, status line, etc.
Definition at line 76 of file config.h. Referenced by _UI_TF_DrawTile(), display_title_screen(), and sys_init(). |
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Length of the delay() function on calculators, in timer ticks (1/20 s).
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Length of the delay() function on PC, in ms.
Definition at line 72 of file config.h. Referenced by delay(). |
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Number used to make sure it's the right DLL. Arbitrary, but should be different in each version. |
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(Calculator) name of DLL
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Multiplier to points for reaching a level.
Definition at line 74 of file config.h. Referenced by gen_map(). |
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Amount of storage used for message history. Should be a power of 2.
Definition at line 65 of file config.h. Referenced by _UI_MF_savemsg(), and UI_MF_history(). |
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Maximum # of monsters on one level at one time.
Definition at line 63 of file config.h. Referenced by base_coat(), cause_confusion(), compress_monsters(), gather_wandering_monsters(), load_level(), monstbytile(), place_monster(), save_level(), and timepass(). |
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Maximum entries in high-score file.
Definition at line 52 of file config.h. Referenced by award_high_score(), and display_scores(). |
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Special calling convention for size- optimization (Handled by library headers) |
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Number of items the player can carry at a time.
Definition at line 67 of file config.h. Referenced by award_item_points(), count_inventory(), debit_gold(), filter_matches(), give_item(), give_item_slip(), init_inventory(), item_by_sequence(), itemstring(), num_player_equipment(), player_equipment(), player_gold(), sort_inventory(), throw_readied_item(), timepass(), and update_player(). |
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Keep the address of the game's state in a register (for size improvement). Automatically disabled on non-supporting platforms. |
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Name of save file.
Definition at line 44 of file config.h. Referenced by cleanup_save(), restore_game(), and save_game(). |
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Name of high-score file.
Definition at line 50 of file config.h. Referenced by award_high_score(), display_scores(), and load_options(). |
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Work around AMS twin-symbol bug.
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1.3.6